← Issues / GG / GG-1
GG-1 Associate Game Producer — GarageGames
Done Apr 2011 – Apr 2012
Description
- Supported development of the Torque Game Engine, authoring technical documentation, guidelines, and tutorials for the developer community.
- Fielded and resolved technical support issues from the developer community.
- Built 3D content packs for the GarageGames store and external marketplaces.
- Managed the third-party asset store, coordinating developers selling through the platform.
- Coordinated QA, usability testing, bug tracking, and feedback to engineering.
Child issues — 4 titles
Showing 3 of 4. Every child is closed.
| GG-2 | Torque 3D | PC | 2011 | Done | |
| GG-3 | Torque 2D | PC | 2011 | Done | |
| GG-4 | 3 Step Studio | PC, Mac | Mar 2012 | Done |
Eric Preisz — CEO, GarageGames
Riley is a bright individual with great potential as a leader. Her knowledge of the market is a very valuable asset. If she doesn't have knowledge in a specific area, she seeks it and assimilates it.
Dexter Chow — Executive Producer, GarageGames
Riley defined "jack of all trades" when she worked at GarageGames. She did not hesitate to get her hands dirty in everything that came her way whether it was technical help, community, marketing or research. The combination of her technical knowledge as well as her zeal to help customers out, especially small developers, is a rare combination.
Derek Bronson — Producer, GarageGames
Riley's versatility is one of her greatest assets. She was willing and able to work on just about anything the company needed. If there was something she didn't know, she immediately dove in and learned what she needed.